Analysis of what is happening in the industry: intellectual property, contracts, licences, esports and artificial intelligence. No empty headlines, sources in plain sight.
AI, chats, virtual currencies, loot boxes and dark patterns: the five legal fronts a studio must settle at the design stage, before writing any code.
Los Ratones entered the LEC for free and the franchises that paid millions wonder if they can claim. How much room clubs really have against the league owner.
A singer promotes his Fallout 4 mod from the stage and uncovers the question: who owns a mod, what can the modder do with it, and what does the studio keep.
Sony pulls its exclusives back to console. What your publishing contract says about platforms: when the publisher may decide, and when it is in breach.
The creator of Chained Echoes is suing his publisher over undelivered physical editions. Who answers to the backers, and how to exit the contract in time.
Playdead is suing its co-founder for showing internal Limbo material. Where your right to be credited as an author ends, and where the NDA you signed begins.
With no special regime like football's, your contract clause is worth what Spanish employment law says. What the Supreme Court demands for it to hold up.
Turning your video game into a board game? What the law protects in the jump to physical format, what stays free and what you may already have assigned.
What sits behind Atomfall's launch: a closed chain of title, infringement risks anticipated and every new content drop protected. The strategy, explained.
Your edge is not the code, it is how your team works. What the Spanish Trade Secrets Act protects, what always fails, and how to handle freelancers and exits.
How to know what your video game really earns: what the publisher must report, what the law has required since 2022 and the clauses your contract needs.
Spain's Supreme Court holds EA liable for using FUT DRAFT as the name of a game mode. What it means for your studio and how to clear a sign before the build.
Do you own what you generate with AI? What Spanish law requires, what a German court has just ruled and how to prove there was human creative input.
From June 2026 loot boxes carry an automatic PEGI 16 and battle passes PEGI 12. What changes for your video game and how it affects monetisation.
The Pokédex, the bestiary, the codex: what the law protects in your game's databases, when the sui generis right applies and why sometimes it does not.
Parental controls, age verification, moderation and loot boxes: what is required today of a studio with underage players and what the new Spanish law adds.
Since July 2026 you can register characters, interfaces and animations as EU designs. What to protect, how, and why to do it before the trailer.
When the servers shut down, what is left? What you really buy when you pay for a video game, what consumer law says and what the studio must disclose.
Spain's AI bill is before Parliament and the EU AI Act already applies. What a game studio must do: player notices, deepfakes and penalties.
Can you sell a video game built on open source code? What each licence (MIT, Apache, GPL) allows, who owns the code and the risks you take on.
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